You can find the artists, and a complete track list, in the game credits. Included in the free portion of today’s update, we have incorporated all of the winning contest tracks! Crank up the Jukebox and have a listen! Tracks are listed by title. We want to thank everyone who made a submission to the Music Contest “Sounds of Space Engineers”. …and so many others that have, and continue to, inspire us with their creativity, ingenuity, and passion. ![]() We would like to thank you, our community, for your continued support, collaboration and inspiration. This should aid in recovery and salvage operations. This will allow you to connect to a rover that ran out of battery power, for example. Connectors no longer require any power themselves to function.This new functionality can be overridden with a setting in the connector.By default connectors on the current grid do not transfer any power when power has been toggled off with Y.Pressing Y will only affect the current grid and no longer toggle power off on any sub-grids.The current functionality of pressing Y has been remapped to CTRL + Y (and RB + dpad-left).Docking, subgrids, and alternative power supply configurations should now all operate in a much more intuitive manner. Several changes are being made to improve the behavior of the power toggle. Default behavior made the simple action of docking overly complex. This made it very hard to control large or complex constructions and was especially problematic when landing at a charging station or base. The default behavior for toggling power had the undesired effect of impacting all grids, subgrids, and connected (connector) grids. Additionally, parking behavior has been streamlined and unified, allowing you to trigger parking actions on cockpits using timers, etc. This update improves this behavior by adding a toggle option to connectors, landing gear, and wheels that will allow you to ignore the Parking Brake functionality. This could cause unexpected behavior and often resulted in a great deal of clang. The default behavior for the parking brake meant that any time it was triggered ALL grids attached via connectors, or landing gear, or parked wheels, would toggle. Take advantage of the provided manufacturing facilities or strike out! Investigate this tiny industrial complex and explore the nearly 100 new blocks and block variants included in the “Heavy Industry” update & DLC. Scenario “Pertam Orbiter”– Positioned high above the scorching deserts of Pertam, this asteroid outpost is fully fitted for an excursion to the surface or exploration of the nearby asteroid field. Propaganda Poster LCD images – The war effort continues! When war calls, industry answers! Useful for cranes, mecha, or custom landing gear. Allows for surface locking, similar to the landing gear. Magnetic plate – Heavy industrial Magnetic Plate, Large and Small grid versions. ![]() Handy for a spare tire, PMW, or modular cargo. Small grid merge block – A 0.5, small grid merge block. Expand your creative options with 64 new blocks! Introducing 16 shapes, heavy & light armor variants, small and large grid versions. We are also offering you the opportunity to support the continued development of Space Engineers by buying the Heavy Industry DLC, which includes even more thematic additions to Space Engineers!Īrmor Panel Blocks – Sheath your cruiser in armor or frame out an interior, when space is at a premium. You can find a complete list of all free game content below. With this release, we are expanding the number of blocks, introducing new gameplay features, and expanding your creative tools! This massive update is one of our biggest! Including DLC, Heavy Industry adds nearly 100 new blocks and block variants to Space Engineers! We hope you enjoy exploring Heavy Industry as much as we did creating it.
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